Large undead, neutral evil
Armor Class 14
Hit Points 48 (6d10 + 15)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 3 (−4) | 6 (-2) | 5 (-3) |
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can’t speak
Challenge 4 (1,100 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Loose Stitches.. When the Stitched Horror is damaged, roll any die. On evens, a partial zombie comes from the Stitched Horror. On odds, nothing happens
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Multiattack. The Stitched horror makes 2d4 slam attacks