Between Adventures
Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate,...
Movement
Movement
Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain...
Planes
The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called...
Resting
Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, s...
The Environment
By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries...
Time
In situations where keeping track of the passage of time is important, the GM determines the time a task...