Conditions alter a creature\u2019s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster\u2019s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.<\/p>\n
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.<\/p>\n
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition\u2019s effects don\u2019t get worse. A creature either has a condition or doesn\u2019t.<\/p>\n
The following definitions specify what happens to a creature while it is subjected to a condition.<\/p>\n
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect\u2019s description.<\/p>\n\n\n\n\n\n\n\n\n\n\n