Walls, trees, creatures, and other obstacles can provide cover during combat<\/a>, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.<\/p>\n
A target with half cover<\/strong> has a +2 bonus to AC and Dexterity<\/a> saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.<\/p>\n