{"id":8292,"date":"2019-05-28T14:11:56","date_gmt":"2019-05-28T21:11:56","guid":{"rendered":"https:\/\/www.dndtomb.com\/?page_id=8292"},"modified":"2019-05-28T14:11:56","modified_gmt":"2019-05-28T21:11:56","slug":"hezrou","status":"publish","type":"page","link":"https:\/\/www.dndtomb.com\/rules\/monster-index\/hezrou\/","title":{"rendered":"Hezrou"},"content":{"rendered":"

Large fiend (demon), chaotic evil<\/em><\/p>\n

Armor Class<\/strong> 16 (natural armor)<\/p>\n

Hit Points<\/strong> 136 (13d10 + 65)<\/p>\n

Speed<\/strong> 30 ft.<\/p>\n\n\n\n\n\n
STR<\/th>\nDEX<\/th>\nCON<\/th>\nINT<\/th>\nWIS<\/th>\nCHA<\/th>\n<\/tr>\n<\/thead>\n
19 (+4)<\/td>\n17 (+3)<\/td>\n20 (+5)<\/td>\n5 (\u22123)<\/td>\n12 (+1)<\/td>\n13 (+1)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

Saving Throws<\/strong> Str +7, Con +8, Wis +4<\/p>\n

Damage<\/a> Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<\/p>\n

Damage Immunities<\/strong> poison<\/p>\n

Condition Immunities<\/strong> poisoned<\/p>\n

Senses<\/strong> darkvision 120 ft., passive Perception 11<\/p>\n

Languages<\/strong> Abyssal, telepathy 120 ft.<\/p>\n

Challenge<\/strong> 8 (3,900 XP)<\/p>\n

Magic Resistance<\/em><\/strong>. The hezrou has advantage on saving throws against spells and other magical effects.<\/p>\n

Stench<\/em><\/strong>. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution<\/a> saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou\u2019s stench for 24 hours.<\/p>\n

Actions<\/strong><\/p>\n

Multiattack<\/em><\/strong>. The hezrou makes three attacks: one with its bite and two with its claws.<\/p>\n

Bite<\/em><\/strong>. Melee Weapon Attack:<\/em> +7 to hit, reach 5 ft., one target. Hit:<\/em> 15 (2d10 + 4) piercing damage.<\/p>\n

Claw<\/em><\/strong>. Melee Weapon Attack:<\/em> +7 to hit, reach 5 ft., one target. Hit:<\/em> 11 (2d6 + 4) slashing damage.<\/p>\n","protected":false},"excerpt":{"rendered":"

Large fiend (demon), chaotic evil Armor Class 16 (natural armor) Hit Points 136 (13d10 + 65) Speed 30 ft. STR DEX CON INT WIS CHA 19 (+4) 17 (+3) 20 […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":8217,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8292"}],"collection":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/comments?post=8292"}],"version-history":[{"count":0,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8292\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8217"}],"wp:attachment":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/media?parent=8292"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}