Large fiend (demon), chaotic evil<\/em><\/p>\n
Armor Class<\/strong> 16 (natural armor)<\/p>\n
Hit Points<\/strong> 136 (13d10 + 65)<\/p>\n
Speed<\/strong> 30 ft.<\/p>\n\n\n\n\n\n Saving Throws<\/strong> Str +7, Con +8, Wis +4<\/p>\n Damage Immunities<\/strong> poison<\/p>\n Condition Immunities<\/strong> poisoned<\/p>\n Senses<\/strong> darkvision 120 ft., passive Perception 11<\/p>\n Languages<\/strong> Abyssal, telepathy 120 ft.<\/p>\n Challenge<\/strong> 8 (3,900 XP)<\/p>\n Stench<\/em><\/strong>. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution<\/a> saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou\u2019s stench for 24 hours.<\/p>\nSTR<\/th>\n DEX<\/th>\n CON<\/th>\n INT<\/th>\n WIS<\/th>\n CHA<\/th>\n<\/tr>\n<\/thead>\n 19 (+4)<\/td>\n 17 (+3)<\/td>\n 20 (+5)<\/td>\n 5 (\u22123)<\/td>\n 12 (+1)<\/td>\n 13 (+1)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n