Medium humanoid (dwarf), lawful evil<\/em><\/p>\n
Armor Class<\/strong> 16 (scale mail, shield)<\/p>\n
Hit Points<\/strong> 26 (4d8 + 8)<\/p>\n
Speed<\/strong> 25 ft.<\/p>\n\n\n\n\n\n Damage<\/a> Resistances<\/strong> poison<\/p>\n Senses<\/strong> darkvision 120 ft., passive Perception 10<\/p>\n Languages<\/strong> Dwarvish, Undercommon<\/p>\n Challenge<\/strong> 1 (200 XP)<\/p>\n Enlarge (Recharges after a Short or Long Rest)<\/em><\/strong>. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength<\/a> checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<\/p>\nSTR<\/th>\n DEX<\/th>\n CON<\/th>\n INT<\/th>\n WIS<\/th>\n CHA<\/th>\n<\/tr>\n<\/thead>\n 14 (+2)<\/td>\n 11 (+0)<\/td>\n 14 (+2)<\/td>\n 11 (+0)<\/td>\n 10 (+0)<\/td>\n 9 (\u22121)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n