Large monstrosity, lawful good<\/em>Armor Class<\/strong> 18 (natural armor)Hit Points<\/strong> 127 (15d10 + 45)Speed<\/strong> 40 ft.| STR | DEX | CON | INT | WIS | CHA || ——- | ——- | ——- | ——- | ——- | ——- || 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |Saving Throws<\/strong> Dex +6, Con +5, Wis +5, Cha +6Saving Throws<\/strong> Dex +8, Con +7, Int +7, Wis +8, Cha +8Damage<\/a> Immunities<\/strong> poisonCondition Immunities<\/strong> charmed, poisonedSenses<\/strong> darkvision 60 ft., passive Perception 14Languages<\/strong> Celestial, CommonChallenge<\/strong> 10 (5,900 XP)Rejuvenation<\/em><\/strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish<\/em> spell can prevent this trait from functioning.Spellcasting<\/em><\/strong>. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:Cantrips (at will): mending<\/em>, sacred flame<\/em>, _thaumaturgy_1st level (4 slots): command<\/em>, cure wounds<\/em>, _shield of faith_2nd level (3 slots) : calm emotions<\/em>, _hold person_3rd level (3 slots): bestow curse<\/em>, _clairvoyance_4th level (3 slots): banishment<\/em>, _freedom of movement_5th level (2 slots): flame strike<\/em>, _geas_6th level (1 slot): true seeing<\/em>Actions<\/strong>Bite<\/em>. Melee Weapon Attack:<\/em> +8 to hit, reach 10 ft., one creature. Hit:<\/em> 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution<\/a> saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/strong>Spit Poison<\/em><\/strong>. Ranged Weapon Attack:<\/em> +8 to hit, range 15\/30 ft., one creature. Hit:<\/em> The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p>\n","protected":false},"excerpt":{"rendered":"