Large giant, chaotic evil<\/em><\/p>\n
Armor Class<\/strong> 15 (natural armor)<\/p>\n
Hit Points<\/strong> 84 (8d10 + 40)<\/p>\n
Speed<\/strong> 30 ft.<\/p>\n\n\n\n\n\n Skills<\/strong> Perception +2<\/p>\n Senses<\/strong> darkvision 60 ft., passive Perception 12<\/p>\n Languages<\/strong> Giant<\/p>\n Challenge<\/strong> 5 (1,800 XP)<\/p>\n Keen Smell.<\/em><\/strong> The troll has advantage on Wisdom (Perception) checks that rely on smell.<\/p>\n Regeneration.<\/em><\/strong> The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage<\/a>, this trait doesn\u2019t function at the start of the troll\u2019s next turn. The troll dies only if it starts its turn with 0 hit points and doesn\u2019t regenerate.<\/p>\nSTR<\/th>\n DEX<\/th>\n CON<\/th>\n INT<\/th>\n WIS<\/th>\n CHA<\/th>\n<\/tr>\n<\/thead>\n 18 (+4)<\/td>\n 13 (+1)<\/td>\n 20 (+5)<\/td>\n 7 (\u22122)<\/td>\n 9 (\u22121)<\/td>\n 7 (\u22122)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n